Sunday, 6 April 2014

Update and next technical skill development.

Okay collisions in Stencyl wasn't a difficult skill to development. Collisions are used in tilesets and actor creation. The collisions appear as shapes that need to be adjusted via points around the object. Actors are slightly different than tilesest where the collisions are shapes like circles but aren't solid. This is because the actor has to be in the center of the collision and can be a number of shapes like a pentagon or square. These collisions prevent any object or actor from going through the other actor. However if making a ghost character, then excluding collisions is a good option as ghosts are usually perceived as transparent.  
Next skill to develop is actor behavior which is a bit more technical.

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