Last week I got a grasp of building my own tile sets in Stencyl. The method I used was to paint them first in Photoshop then import them in Stencyl. An easier method would be to simply create the tiles in Pencly but the plug-in had some issues. It does work on my laptop but once brought back into Stencyl, the options window wouldn't close meaning they didn't export properly.
For more paint options, I'll be sticking to making the tiles in Photoshop which actually made some already:
The tutorial I used for making tile sets is here on YouTube:
https://www.youtube.com/watch?v=EGOPh-Ko6mU
This tutorial had it's funny moments, but he was very informative and easy to understand.
This guy also has a has a collision tutorial so I'll be watching that for my next technical skill development.
I will be applying this skill for my own Stencyl games. The reason is for convenience and saves time which I learned last year the hard way. I created all my environments in Pencyl and exported them in as flat background images. This meant no collisions from environment elements like trees and houses, which is very bad for level design.



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