For the rest of this term, I'll be focusing on building up my technical skills in Stencyl. Currently I'm working on tilesets but there is also a few more aspects I need to work on:
*Tilesets
*Collisions
*Actor behavior
*Scene behavior
*Attributes
*Logic
*Building scenes like for scrolling levels, including parallax
*Controls with character actions and interactivity
*Building an inventory system
There are a few other different things like sounds, loading screen but these are straight forward to set up in Stencyl, so I'm better off using my time wisely for the skills that need the most time and effort.
Next term I ca go a step further and go onwards to Unity, which I've picked up the basics for last year.
I only know how to build a scene and have a first person controller running around a really basic scene. I really want to go into the coding side to it, which gets a lot more technical than Stencyl.
Blender also has an inbuilt game engine so I could even check that out too.
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