Sunday, 11 May 2014

Stencyl coding with event editor.

Okay last week I went ahead and watched  a three part video tutorial on coding in stencyl.

Part1: https://www.youtube.com/watch?v=G5SUIfXrRP8
Part2: https://www.youtube.com/watch?v=LHU7kfo2Ey4
Part3: https://www.youtube.com/watch?v=Rbao383WrUM

I could have found a tutorial from the text book, but I remember this tutorial from last year and figured it would be a good plan to actually learn from it properly. Anyway instead of following this tutorial step by step, I'm going to apply what I gained from it in one of the text books game files.
While in the process of working through this, I discovered some other tutorials for Stencyl here:
 http://www.kongregate.com/games/abigayl/stencyl-tutorial-first-game
This is part of a series of interactive tutorials made be abigayl for stencyl. I watched through the first couple of tutorials and gained some skills from it. I even picked up on making custom event blocks in the event editor. I believe this will allow for more flexibility in building events especially ones for specific controls or for controlling when actor animations will occur. I plan to keep working this technical skill for a bit longer as coding event blocks is a big part of building a game in Stencyl, which is used for many aspects like controls, attributes, behaviors and animations.
If I don't keep building up on my skills for this then it will make building games in Stencyl very difficult and limited.
Anyway one of the things I did in regards to applying this in a test, was setting up controls for the player character's speed in right and left directions. For example by pressing shift in the right direction, the player actor will speed up and can even do longer jumps from this.

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