Sunday, 18 May 2014

Stencyl event editor 2

Okay in regards to coding in stencyl with the event editor, my main challenge is building more advanced events. I have followed a tutorial last year on building the basic set up for a turn-based battle system. This was reasonably long and was successful, but what I need to attempt is building a more advanced event without the assistance of resources.
From what I've noticed with Stencyl is it does require some mathematics skills. Okay in my case this throws a challenge at my face because Maths is one of my weaknesses. I do know somethings like how to use the greater than or less than block. I'm hoping this won't be much of an issue as I discover different event block combinations.
So far I'm starting small and building events, attributes and behaviors I've done before from tutorials either from last year or this year. I've set up health points for the player actor, countdown timer for the top of the screen and to even have the health points number on the screen. At the moment it's just a matter of getting these number elements to show up on the screen and even follow the actor as they progress through the level.
I'll do a small tutorial this week to include in the post but right now I just want to apply these skills I've gained without any help from tutorials.
On the bright side I can navigate well enough in Stencyl so it's now a matter of developing my coding skills with the events editor.



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