Okay for a while now, the player character will not die from anything. This issue started to occur in a new scene I created using the run and jump kit. While this happened in scene 2, the opposite occurred in scene 1 which was the default scene in the template.
After creating behaviours and attributes to work around the problems, scene started getting the same problems as scene1.
Yesterday I got some help from our teacher Liam who found that applying the actor death even to an existing behaviour worked. Unfortunately when I made an actor behaviour focusing on actor death, the same issue occurred.
After some thinking, I came to the conclusion that maybe the template, run and jump kit itself was glitching especially when applying new behaviours. I could be wrong about it but my new solution is to start from scratch in a blank game. I've never had any problems with Milk Run, which I used the RPG town template kit for. The reason why is maybe the fact that the player actor wasn't made to die due to time restraints but I wouldn't mind testing this out to see if this template has the same issues.
Will update when problem is solved.
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