Over the whole semester for the technical skills, I've put all my focus into Stencyl. The first time I used Stencyl was last year during the second semester. At first I needed to get my head around but wasn't as brain imploding as Blender, which I now enjoy. The more time I spent on it, the more I enjoyed building a game from ground up. Not only did it get me to enjoy game development, but I started to appreciate coding.
In regards to technical skills, I didn't need to start from the beginning basics since I already got a grasp on navigating the programs interface. So I used the opportunity to work on the aspects of Stencyl I wasn't familiar with. These include Tileset creation, using collisions more effectively, creating custom event blocks, behaviors, attributes and giving more attention to the events editor.
I did run into issues regarding a Stencyl but I solved the problem and came out of it more wiser than before. For now on I will stick to blank games and start from scratch.
Another challenge I'll have is mathematics. This is a main skill needed in game development and has always been on of my weaknesses, but despite this I'm determined to stay devoted to game design.
Therefore I will keep on developing my Stencyl skills and move on to Stencyl 3 as this version has new features that I'm keen to try out. I aim to keep working on my skills while developing a game i can complete and publish on the app store.



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